Ability Alteration

Level 3 priest spell · Alteration

Lets the priest trade two points of one physical ability for one of another, a turn + 5 rds. per level.

Situation: Protect

Niche — marginal: too small an effect for a slot at its level.

Sphere
Creation
Range
0
Components
V
Casting time
6
Duration
1 turn +5 rds./level
Area of effect
The caster
Saving throw
None

By means of this spell, the priest can enhance one or more of his physical abilities by temporarily suppressing another physical ability. The priest can expend ability points from one physical ability to gain ability points in another. The ratio is 2 points expended to 1 gained. No ability score can be reduced below 8 by this spell, nor can racial maximums or minimums be exceeded. Exceptional strength is possible, but costs 2 points spent per 10% gain. Example: A priest with Strength 17 and Dexterity 16 could expend up to 8 points of Dexterity to increment Strength to 18/30 (17 to 18 to 18/10 to 18/20 to 18/30). When the spell expires, the original ability score is restored.

Notes: Granted by Wee Jas, intermediate power of magic and death, of the World of Greyhawk setting.

Sources

  • Priest's Spell Compendium Vol 1
This spell on the AD&D 2nd Edition Wiki