Alert Vigil

Level 1 priest spell · Enchantment/Charm, Necromancy

Keeps one touched creature awake, alert and at full senses for the duration.

Situation: Survive

Niche — marginal: too small an effect for a slot at its level.

Sphere
Charm, Necromantic
Range
Touch
Components
V, S
Casting time
1 rd.
Duration
7 turns +1 turn/level
Area of effect
Creature touched
Saving throw
None

This spell causes the creature touched to remain awake and alert for the spell's duration (determined by the caster's level). Even an exhausted creature won't doze or fall asleep, and all of its senses perform at peak ability (tired eyes keep focus and so on). A creature under the effects of an alert vigil is not “resting” (healing), but the magic does not make the recipient wearier when it expires.

Notes: Granted by the war god Torm in the Forgotten Realms setting. This spell is found only in a few exceptionally rare tomes.

Sources

  • Prayers from the Faithful
  • Priest's Spell Compendium Vol 1
This spell on the AD&D 2nd Edition Wiki