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Amulet

Level 2 priest spell · Abjuration

Sphere
Creation
Range
5-ft. radius
Components
V, S, M
Casting time
1 hr.
Duration
1 wk./level
Area of effect
1 object
Saving throw
None

This spell allows a barbarian cleric to create a token that repels one specific, feared being. The wearer of the amulet gains a +1 bonus to all saving throws and Armor Class when facing the individual against whom the amulet is designed. That being, upon coming within 10 feet of the amulet, must make a successful saving throw vs. spell or be affected as if the amulet's creator had successfully cast cause fear.

To make the amulet, the cleric requires an object worth no less than 5 gp donated by another individual, and a relic of the foe to be affected (hair, clothing, etc.). If the material components are inordinately valuable or obtained from distant locations (farther than 100 miles), the amulet has doubled effects (+2 to saves and AC).

When the spell expires, the amulet becomes forever worthless. This spell is also used (along with chattel spirit) when creating a sacred bundle.

Notes: Restricted to barbarian clerics and shamans. (Updated from Dragon Magazine.)

Sacred Bundle

A sacred bundle is a collection of 5-10 totemic items, kept in a special pouch, which provides magical protection for the wearer. Such magical talismans are common among tribal warriors, especially those from Amerind cultures.

The effect of a typical sacred bundle is that the owner is surprised only on a roll of 1, all of his saving throws are made at a +2 bonus, his unarmored AC becomes AC 2, and he subtracts one point of damage from each die of damage inflicted by the weapons of his enemies. Only the warrior benefits from his sacred bundle.

To create a sacred bundle, a warrior goes into a trance (usually with the help of the tribal medicine man). He contacts his guardian spirit, whom he asks for guidance. After carefully considering the warrior's personality and nature, the spirit selects 4-9 items (1d6+3) that the warrior must collect. Usually, several items will be difficult or dangerous to procure, such as a bear's claw, a giant snake's rattle, or a feather from the nest of an eagle.

After collecting these items, the warrior takes them to the tribe's medicine man to ask for his help in mystically binding the materials. The medicine man then asks the warrior to gather one last rare item. This nearly always is an item the medicine man needs for his shamanistic duties; when the warrior returns, the medicine man takes part of the item for his own use.

When all the items are assembled, the medicine man performs a ceremony binding them into the sacred bundle, which the warrior wears at all times. If the bundle is ever removed from the warrior's body, all of its benefits permanently vanish.

Sources

This spell on the AD&D 2nd Edition Wiki