Aura of Comfort

Level 2 priest spell · Invocation/Evocation

Keeps the touched creature at a comfortable 70°F in natural weather between -20 and 140°F and turns aside rain, snow or hail, an hour per level.

Situation: Survive

Useful — worth a slot when its situation comes up.

Sphere
Travelers
Range
Touch
Components
V, S
Casting time
2
Duration
1 hour/level
Area of effect
Creature touched
Saving throw
None

When this spell is cast, a faintly shimmering aura surrounds the recipient. The aura insulates the recipient from the effects of nonmagical heat and cold in a range of -20 F. to 140 F. Any time a traveler encounters temperatures in this range, he maintains a comfortable temperature of 70 F., regardless of prevailing weather conditions. Additionally, the spell acts as a shield against rain, snow, and hail, which are blocked by the aura.

If a recipient encounters a temperature above or below the stated range, the temperature within the aura is altered by an equal number of degrees. For example, a recipient who encounters a temperature of 150 will actually experience a temperature of 80 °F.

All physical objects other than rain, snow, and hail can pass through the aura. The recipient can cast spells normally while the aura of comfort is in effect. The spell offers no protection against magically generated weather, such as that caused by weather summoning and ice storm. It does not protect against fire, nor does it shield against fire- or cold-based attacks.

Notes: Uncommon spells (ToM).

Sources

  • Priest's Spell Compendium Vol 1
  • Ravenloft Campaign Setting Boxed Set
  • Tome of Magic page 56
This spell on the AD&D 2nd Edition Wiki