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Azuth's Fedensor

Level 4 priest spell · Alteration

Sphere
Thought
Range
Touch
Components
V, S
Casting time
7 (4) (7 - PSC)
Duration
Up to 1 turn
Area of effect
One being (Creature touched - PSC)
Saving throw
None

This spell allows the next 1st- through 5th-level spell cast by the caster of Azuth's fedensor or another touched spellcasting being to be unleashed without any normally necessary material components (unless crucial to a spell, such as the gem used in a magic jar spell) and without being forgotten. The affected spell is not erased from memory and can be cast again as normal at a later time. The spell to be effected must be cast within a turn of the casting of Azuth's fedensor, or the fedensor is lost and wasted. Azuth's fedensor does not work on Azuth's fedensor; such a use results in the loss of both fedensors.

Notes: Granted by the Azuth, god of wizards, of the Forgotten Realms setting.

Sources

This spell on the AD&D 2nd Edition Wiki