Beastspite

Level 2 priest spell · Enchantment/Charm

Marks one person so that every animal of one species hates and fears them, attacking or shunning, an hour per level; save negates.

Situations: Attack · Control

Useful — worth a slot when its situation comes up.

Sphere
Animal
Range
10 yds.
Components
V, S
Casting time
5
Duration
1 hr./level
Area of effect
1 person
Saving throw
Neg.

Beastspite afflicts a single person with a magical aura that induces one species of animal to hate and fear that individual. The individual becomes loathed by any species of normal animal, including giant types. For example, if beastspite causes bats to hate the subject, giant bats will react similarly.

When the individual comes within 30 yards of an animal from the target species, the creature makes warning signals (barks, growls, etc.). Its further reaction depends on the animal's nature. Aggressive animals, including predators and most trained guard animals, attack. Nonaggressive beasts shun the individual, fleeing or attacking if approached. Owners can restrain their domesticated animals, but the beasts show obvious distress and may become very hostile if the character tries to touch them.

If the subject was riding when the spell took effect, the mount tries to throw off the character. The person must make a riding proficiency check each round to stay astride and to avoid a fall if thrown off.

An animal extremely loyal to the subject, such as a pet dog, a creature influenced by an animal friendship spell, a wizard's familiar, or a paladin's war horse does not become utterly hostile to its owner. Instead, it notices something “wrong” about the character and acts unusually nervous.

Notes: Uncommon for druids and similar nature priests.

Sources

  • Priest's Spell Compendium Vol 1
This spell on the AD&D 2nd Edition Wiki