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Bestow Hit Points

Level 5 priest spell · Alteration

Sphere
Necromantic
Range
Touch
Components
V, S
Casting time
1 rd.
Duration
Special
Area of effect
Creature touched
Saving throw
None

With this spell, a clerical savant can bestow up to one of his hit points per level on an intelligent creature. This has the effect of restoring lost damage or even increasing the creature's hit points above the normal maximum. The magically bestowed hit points last until they are lost through damage or until the savant dispels the enchantment. For the spell's duration, the savant is without these hit points. In the event, the creature is slain, the savant permanently loses the hit points bestowed – even if the creature is subsequently raised or resurrected. Only one such spell at a time can be enacted upon a creature.

Notes: Common for clerical savants; otherwise virtually unknown. (Updated from Dragon Magazine.)

Sources

This spell on the AD&D 2nd Edition Wiki