Black Talon

Level 2 priest spell · Alteration, Necromancy

Makes one arm a rubbery 10-ft. talon striking at +1 for 1d4 plus 1d4 cold, a round per level; save halves the cold.

Situation: Attack

Useful — worth a slot when its situation comes up.

Sphere
Necromantic
Range
0
Components
V, S
Casting time
5
Duration
1 round/level
Area of effect
One of the caster's arms
Saving throw
Special

This spell temporarily transforms the caster's arm into a retractable, rubbery appendage that she or he can extend up to 10 feet and use to strike at foes with at +1 bonus to normal attack rolls. The arm ends in a taloned claw that rakes foes for 1 d4 points of physical damage plus 1d4 points of unearthly magical cold damage (2d4 points total) on a successful attack. Undead creatures are unaffected by this chilling damage. Victims are allowed a saving throw vs. spell to take only half of the chilling damage.

While his or her arm is transformed, the priest is unable to work spells involving somatic components.

Notes: Granted by the evil god Cyric in the Forgotten Realms setting.

Sources

  • Faiths & Avatars (9516)
  • Priest's Spell Compendium Vol 1
This spell on the AD&D 2nd Edition Wiki