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Bolt of Glory

Level 6 priest spell · Invocation/Evocation

Sphere
Combat, Summoning (Sun - PSC)
Range
20 yards
Components
V, S, M
Casting time
9 (4 - PSC)
Duration
Instantaneous
Area of effect
One creature
Saving throw
½

By casting this spell, the priest channels a bolt of divine energy against one creature. No attack roll is needed. Creatures struck suffer varying damage, depending on their home plane of existence and nature.

A saving throw vs. spell is allowed for half damage. For denizens of the Lower Outer Planes (fiends), undead creatures, and Negative Material Plane creatures, such a saving throw is made with a —2 penalty.

Creature's Home Plane Damage
Prime Material Plane 5d6
Elemental Planes or Outer Planes of Neutrality
Positive Material Plane or Outer Planes of Good
Outer Planes of Evil, undead creatures
Negative Material Plane 15d6
Astral or Ethereal Plane 4d6

The material component of this spell is a small amber rod banded with bronze.

Notes: Granted by Heironcous the Invincible, of the World of Greyhawk setting, and by Torm, god of duty, of the Forgotten Realms setting.

Sources

This spell on the AD&D 2nd Edition Wiki