← All spells

Calm Winds

Level 4 priest spell · Invocation/Evocation

Sphere
Elemental Air
Range
0
Components
V, M
Casting time
7
Duration
1 turn +1 round/level
Area of effect
20-foot-radius globe
Saving throw
Special

This spell creates an area in which the air remains perfectly calm. Cairn winds negates the effects of whirlwinds and spells such as dust devil and gust of wind within the protected area, although such spells are not ended. Creatures from the Elemental Plane of Air and wind-based creatures such as vortices and windwalkers shun and seek to leave the area at the earliest opportunity. This calmed area is mobile with the caster and lasts as long as the caster concentrates undisturbed or until the spell duration expires. The caster can move at up to half his or her movement rate and maintain concentration, but no other strenuous actions are allowed.

The material component for this spell is the priest's holy symbol.

Notes: Granted by the wind god Akadi of the Forgotten Realms setting Granted by the elven goddess Aerdrie Faenya.

Sources

This spell on the AD&D 2nd Edition Wiki