Channel Stench

Level 2 priest spell · Conjuration/Summoning

Breathes a 20-ft. cone of gathered stench; breathers of 5 HD or less save vs. poison or gag and retreat 1d6 rds., -1 to attacks if they save.

Situation: Control

Useful — worth a slot when its situation comes up.

Sphere
Elemental Air
Range
0
Components
V, S
Casting time
3
Duration
3 rds.
Area of effect
Cone, 20-ft. long, 10 ft. diameter
Saving throw
Special

The priest draws in a deep breath and expels it toward his opponent. All noxious odors from up to two miles away are channeled through the priest's breath and ejected in a vile cone of stench. All breathing creatures in the cone must make a successful saving throw vs. poison. Those who fail retreat and gag for 1d6 rounds; those who succeed fight at a -1 penalty to attacks for 1d6 rounds due to teary eyes and labored breathing. Strong winds or a source of fresh air reduce this time by half. Creatures with more than 5 Hit Dice or levels can ignore channel stench.

Notes: Common for elemental priests from the Dark Sun setting.

Sources

  • Priest's Spell Compendium Vol 1
This spell on the AD&D 2nd Edition Wiki