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Chaos Ward

Level 2 priest spell · Abjuration

Sphere
Chaos
Range
Touch
Components
V, S, M
Casting time
5
Duration
2 rds./level
Area of effect
Creature touched
Saving throw
None
Subtlety
+4
Knockdown
None
Sensory
Small visual
Critical
None

By using this spell, the priest can create a shimmering aura of whirling light that surrounds the chosen creature. This protective aura makes the spell recipient more difficult to hit in hand-to-hand combat by providing a –1 bonus to the subject's Armor Class. Against missile attacks or ranged spells aimed directly at the recipient, the chaos ward is even more effective since it provides a –2 bonus to Armor Class and a +2 bonus to any saving throws required. In addition, there is a chance that missile attacks or directed spells may be deflected or reflected by the chaotic energy of the shield, as shown below:

d%^1 Effect
01-85 No unusual effect, creature gains normal benefits of chaos ward.
86-95 Spell or attack automatically defeated
96-99 Spell or attack ricochets, affecting a random creature within 30 feet—normal attack roll or saving throw is rolled for the random creature to be affected
100+ Spell or attack reflected back at originator, normal attack roll or saving throw applies

^1 Add the caster's level to the d% roll.

In order to qualify as a spell aimed directly at the recipient, a spell must affect only the subject in question; a spell such as hold person or sleep that happens to include the subject in its area of effect does not count as a directed spell and does not trigger the chaos ward.

The material component is a playing card used by a rogue of chaotic alignment.

Notes: Uncommon for priests with access to the sphere of Chaos (PO:SM).

Sources

This spell on the AD&D 2nd Edition Wiki