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Chaotic Commands

Level 5 priest spell · Enchantment/Charm

Sphere
Chaos
Range
Touch
Components
V, S, M
Casting time
3
Duration
1 turn/level
Area of effect
One creature
Saving throw
Special

Chaotic commands renders a creature immune to magical commands. Taunt, forget, suggestion, domination, geas, demand, succor, command, enthrall, quest, exaction, and other spells that place a direct verbal command upon a single individual automatically fail.

In addition, anyone casting one of these spells on a creature protected by chaotic commands must save vs. spell. Failure means that the caster must obey his own magic; the spell's effect has backfired on the caster.

The material component is a piece of eel skin.

Notes: Common for priests with major access to the sphere of Chaos (ToM).

Sources

This spell on the AD&D 2nd Edition Wiki