Chaotic Commands

Level 5 priest spell · Enchantment/Charm

Makes one creature immune to every spell that lays a verbal command on it, and may turn such a spell back on its caster, a turn per level.

Situation: Counter

Useful — worth a slot when its situation comes up.

Sphere
Chaos
Range
Touch
Components
V, S, M
Casting time
3
Duration
1 turn/level
Area of effect
One creature
Saving throw
Special

Chaotic commands renders a creature immune to magical commands. Taunt, forget, suggestion, domination, geas, demand, succor, command, enthrall, quest, exaction, and other spells that place a direct verbal command upon a single individual automatically fail.

In addition, anyone casting one of these spells on a creature protected by chaotic commands must save vs. spell. Failure means that the caster must obey his own magic; the spell's effect has backfired on the caster.

The material component is a piece of eel skin.

Notes: Common for priests with major access to the sphere of Chaos (ToM).

Sources

  • Priest's Spell Compendium
  • Tome of Magic page 89
This spell on the AD&D 2nd Edition Wiki