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Clear Air

Level 4 priest spell · Invocation/Evocation

Sphere
Elemental Air
Range
Touch
Components
V, M
Casting time
7
Duration
1 turn+1 round/level
Area of effect
20-foot-radius globe
Saving throw
Special

This spell creates an area in which the air remains perfectly clear. Clear air banishes smoke, gas, fog, and instantly settles particles such as blowing sand, soot, or grit. Creatures in gaseous form are immediately expelled from its confines, and they cannot enter the area while the spell is in effect. The spell affects the area surrounding the creature touched, and it is mobile with that creature.

The material component for this spell is the priest's holy symbol.

Notes: Granted by the wind god Akadi of the Forgotten Realms setting.

Sources

This spell on the AD&D 2nd Edition Wiki