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Cloudburst

Level 3 priest spell · Invocation/Evocation

Sphere
Elemental Water Elemental Water, Weather - PSC
Range
10 yards/level
Components
V, S, M
Casting time
6
Duration
1 round
Area of effect
30-foot-diameter cylinder up to 60 feet high
Saving throw
None

This spell precipitates a rush of water out of the air, instantly drenching everything in the area of effect. Normal fires are extinguished. Permanent magical fires go out, but relight in 1d2 rounds. (Weapons relight in one round.) Fire-based spells of 1st or 2nd level are negated immediately.

Fire-based spells of 3rd level or higher are also negated, but create a steam cloud with a 120-foot diameter. Those within the steam cloud are scalded for Id3 points of damage per round. Cold-based creatures take double this damage. The steam cloud lasts Id4+1 rounds, half that in a breeze, and but one round in a strong wind.

The cloudburst spell has doubled effect in humid climates, causes a heavy dampness in arid climates, produces slush and sleet at temperatures near freezing, and creates up to 10 inches of snow if the temperature is below freezing.

The material component for this spell is the priest's holy symbol.

Notes: Uncommon for druids (originally published in Unearthed Arcana). Granted by Istishia the Water Lord of the Forgotten Realms setting.

Errata delete sphere “Elemental Air.”

Sources

This spell on the AD&D 2nd Edition Wiki