Command

Level 1 priest spell · Enchantment/Charm

Compels one creature to obey a single spoken word for one round; high Intelligence or 6 Hit Dice earns a save.

Situation: Control

Staple — most priests who can cast it prepare it.

Among 1st level's best: second in Neutralize.

Sphere
Charm (Charm, Combat, Law - PSC)
Range
30 yds.
Components
V
Casting time
1
Duration
1 rd.
Area of effect
1 creature
Saving throw
None

This spell enables the priest to command another creature with a single word. The command must be uttered in a language understood by the creature. The subject will obey to the best of his/its ability only as long as the command is absolutely clear and unequivocal; thus, a command of “Suicide!” is ignored. A command to “Die!” causes the creature to fall in a faint or cataleptic state for one round, but thereafter the creature revives and is alive and well. Typical commands are back, halt, flee, run, stop, fall, go, leave, surrender, sleep, rest, etc. No command affects a creature for more than one round; undead are not affected at all. Creatures with Intelligence of 13 (high) or more, or those with 6 or more Hit Dice (or experience levels) are entitled to a saving throw vs. spell, adjusted for Wisdom. (Creatures with 13 or higher Intelligence and 6 Hit Dice/levels get only one saving throw!)

Notes: Common for clerics (PHB).

Sources

  • Player's Handbook page 252
  • Priest's Spell Compendium Vol 1
This spell on the AD&D 2nd Edition Wiki