The casting of this spell transforms one inanimate skeleton of size M or smaller into a Baneguard, a skeletal undead creature gifted with a degree of malicious intelligence. (For information on Baneguards, see the MONSTROUS COMPENDIUM sheets included in the revised FORGOTTEN REALMS Campaign Setting or the MONSTROUS COMPENDIUM Annual, Volume One.) The Baneguard is capable of using its abilities the round following creation and needs no special commands to attack.
The material components of this spell are the holy symbol of the priest and at least 20 drops of the blood of any sort of true dragon.
Notes: Granted by the death god Bane of the Forgotten Realms setting.
Baneguard: AC 7; MV 12; HD 4+4; THAC0 15; #AT 1; Dmg by weapon or 1d6; SA magic missile (1 missile/3 rds. to 70 yds.); SD blink, half damage from S or P weapons, immune to charm, hold, sleep, and cold-based attacks, turned as wight; AL NE; Int Ave (8-10); SZ M (5'-6' tall); ML Steady (11-12); XP 975.