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Create Thassaloss

Level 6 priest spell · Alteration, Necromancy

Sphere
Necromantic
Range
Touch
Components
V, S, M
Casting time
1 hr.
Duration
Instantaneous
Area of effect
1 skeleton
Saving throw
None

This spell enables a priest of Iuz to meld a basic matrix of magic into a skeletal form, for the specific purpose of animating a thassaloss and rendering the creation permanent. A skeleton with two extra sets of arm bones is so enchanted. For creation of a lesser thassaloss, the body fluids of a ghoul are mixed with the oil and resin instead. If no additional wizard spells are cast into the thassaloss within 24 hours of the casting of the create thassaloss spell, the creature becomes simply an animated skeleton with 1 Hit Die and an Armor Class of 2.

A priest who wishes to create a greater thassaloss must also mix into the bones a vial of wraith dust together with the oils and resins.

Notes: Granted by Iuz the Evil of the World of Greyhawk setting.

Thassaloss, Lesser: AC 2 (base); MV 6; HD 6; THAC0 15; #AT 4; Dmg 1d6+1 each; SA gaze (paralyzation, 10 yd. range, for 2d8 ids.); SD Immune to illusions, mind-affecting spells, poison, paralyzation, hold, and sleep, vorpal attacks only eliminate gaze, half damage from edged weapons other than hewing weapons such as axes, half damage from cold; MR 5%; AL N; Int Non- (0); SZ M (6' tall); ML Fearless (19-20); XP 2,000.

Thassaloss, Greater: AC 0 (base); MV 9; HD 10+20; THAC0 9; #AT4; Dmg 1d8+4 each; SA gaze (feeblemind, 10 yd. range, for 2d10 rds.); SD Immune to illusions, mind-affecting spells, poison, paralyzation, hold, and sleep, vorpal attack reduces Int to 0 and loses gaze, half damage from edged weapons other than hewing weapons such as axes, half damage from cold; MR 25%; AL NE; Int Ave (8); SZ M (7' tall); ML Fearless (19-20); XP 9,000.

Creating a Thassaloss

To create a lesser thassaloss, a wizard of at least 14th level must next cast the following spells into the prepared thassaloss matrix: paralyzation, permanency, limited wish. To create a greater thassaloss, a wizard of at least 16th level must cast the following spells into the thassaloss matrix: feeblemind, geas, permanency, strength, limited wish. These spells must be cast within 24 hours of the create thassaloss spell.

While only a limited wish need be used, a full wish allows the following: A simple magical weapon can be dispersed into the matrix so that its lowest basic attack and damage bonuses become part of the thassaloss' basic attack and damage rolls; any special ability is lost. Likewise, a magical shield can be used improve the base Armor Class.

Sources

This spell on the AD&D 2nd Edition Wiki