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Create Water

Level 1 priest spell · Alteration

Reversible
Sphere
Elemental Water
Range
30 yds.
Components
V, S, M
Casting time
1 rd.
Duration
Permanent
Area of effect
Up to 27 cu. ft.
Saving throw
None

When the priest casts a create water spell, up to four gallons of water are generated for every experience level of the caster (for example, a 2nd-level priest creates up to 8 gallons of water, a 3rd-level priest up to 12 gallons, etc.). The water is clean and drinkable (it is just like rain water). The created water can be dispelled within a round of its creation; otherwise, its magic fades, leaving normal water that can be used, spilled, evaporated, etc.

The reverse of the spell, destroy water, obliterates without trace (no vapor, mist, fog, or steam) a like quantity of water. Water can be created or destroyed in an area as small as will actually contain the liquid, or in an area as large as 27 cubic feet (1 cubic yard).

The spell requires at least a drop of water to create, or a pinch of dust to destroy water.

Note that water can neither be created nor destroyed within a creature. For reference purposes, water weighs about 8½ pounds per gallon, and a cubic foot of water weighs approximately 64 pounds.

Notes: Common for clerics and druids (PHB).

Sources

This spell on the AD&D 2nd Edition Wiki