Crush of The Depths

Level 4 priest spell · Alteration

Slams a 20-ft. cube with deep-sea pressure, leaving those who fail a save helpless and -4 to saves for 1d4 rds., 2d4 to non-divers.

Situations: Control · Attack

Useful — worth a slot when its situation comes up.

Sphere
Combat
Range
20 yds.
Components
V, S, M
Casting time
6
Duration
Instantaneous
Area of effect
20-ft. cube
Saving throw
Neg.

Crush of the depths momentarily increases the air or water pressure within its area of effect. Everything within the area experiences a pressure of 1,000 pounds per square inch (equivalent to that found at more than 2,000 feet beneath sea). All creatures in the area of effect are allowed a saving throw vs. spell. Creatures that fail the saving throw can't perform any action more complex than normal movement or speech for 1d4 rounds. During this time, affected creatures suffer a -4 penalty to all saving throws, and attack rolls made against them have a +4 bonus. Creatures unable to dive to a depth of 2,000 feet also suffer 2d4 points of damage if the saving throw is failed. This spell has no appreciable effects when cast at depths greater than 1, 500 feet.

Notes: Common for sahuagin.

Sources

  • Priest's Spell Compendium Vol 1
This spell on the AD&D 2nd Edition Wiki