Debris Barrier

Level 5 priest spell · Alteration

Whirls up to five pieces of debris per level into a field dealing 4d4 a round, held as a shield or driven as a weapon, a round per level.

Situations: Attack · Control

Niche — setting: it works only inside one campaign setting's rules.

Sphere
Guardian
Range
5 yds./level
Components
V, S, M
Casting time
5 rds.
Duration
1 rd./level
Area of effect
Up to 5 objects/level
Saving throw
Special

This spell allows a priest to animate nonliving chunks of space debris (man-size or smaller) into motion. It is effective in wildspace, phlogiston, and atmosphere alike.

The debris must be present already, not contained by or part of a larger mass. The debris whirls about within an oval area, no more than 10 feet per level long and 5 feet per level wide or deep. The priest can use the field as a barrier or direct it as an offensive weapon. Those contacted by or within the field suffer 4d4 points of damage per round. Exposed ceramic, bone, or glass items in a debris barrier must make a successful item saving throw vs. crushing blow each round or be destroyed.

The debris field moves at a rate of 18 (MC: C). The caster can move the field about within the spell range by concentration. The field remains stationary if the priest casts another spell or is rendered unconscious. A successful dispel magic spell causes the objects to disperse immediately.

Notes: Common for priests from a spelljamming culture; otherwise, very rare.

Sources

  • Priest's Spell Compendium Vol 1
This spell on the AD&D 2nd Edition Wiki