Deflection

Level 1 priest spell · Invocation/Evocation

Reversible

Lets one creature save against each hit to take no missile damage and half melee damage; reversed, it draws extra damage.

Situations: Protect · Attack

Useful — worth a slot when its situation comes up.

Among 1st level's best: third in Boost, third in Protection.

Sphere
Protection
Range
120 yds.
Components
V, S
Casting time
1 rd.
Duration
2 rds./level
Area of effect
1 creature
Saving throw
Special

When the shukenja casts this spell, a chosen creature within range is surrounded by a mystical shield, protecting it from missiles and blows. The creature is allowed a saving throw vs. death against any attack for which a successful hit roll is scored. If the saving throw is successful, the creature takes no damage from missile weapons and half damage from melee attacks. Through the power of the spell, the creature has managed to nimbly sidestep the shot or deflect the blow of the attacker.

The reverse of this spell, attraction, can be cast on an unwilling opponent who is allowed a saving throw vs. spell to avoid the effect. If the saving throw is failed, the creature suffers 1 point of additional damage for every level of the caster when hit (to a maximum of +10), unless a successful saving throw vs. death is made for that hit.

Notes: Common for a priest from an oriental setting; otherwise, very rare.

Sources

  • Priest's Spell Compendium Vol 1
This spell on the AD&D 2nd Edition Wiki