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Detect Drow

Level 1 priest spell · Divination

Sphere
Divination
Range
0
Components
V, S, M
Casting time
1 rd.
Duration
1 turn
Area of effect
10 ft. x 30 yds.
Saving throw
None

When a detect drow spell is cast, the priest detects the presence of night elves and their kin in a path 10 feet wide and up to 30 yards long, in the direction he is facing. The exact number of drow can be determined. The caster has a 10% chance per level to determine the level and class of any drow so detected. The caster can turn, scanning a 60° arc per round. The spell is blocked by solid stone at least 1-foot thick, solid metal at least 1 inch thick, or solid wood at least 1 yard thick.

The material component of this spell is the priest's holy symbol.

Notes: Granted by the dwarven god Gorm Gulthyn, the elven god Shevarash, and by the gnome god Callarduran Smoothhands.

Sources

This spell on the AD&D 2nd Edition Wiki