Detect Weapons

Level 1 priest spell · Divination

Detects weapons, hidden or improvised, carried to do harm in a 10-ft.-wide, 90-ft. path.

Situation: Know

Useful — worth a slot when its situation comes up.

Sphere
Combat, Divination
Range
0
Components
V, S, M
Casting time
1 rd.
Duration
1 turn
Area of effect
Path, 10 ft. x 90 ft.
Saving throw
None

When the detect weapons spell is cast, the priest detects weapons in a path 10 feet wide and up to 90 feet long, in the direction she is facing. The caster can turn, scanning a 60° arc per round. The spell is blocked by solid stone at least 1-foot thick, solid metal at least 1 inch thick, or solid wood at least 1 yard thick.

The spell detects concealed, invisible, and improvised weapons that have been used to harm or are carried with intent to harm. Broken weapons are detected only if still usable. In some old ruins. this spell is rendered useless by the sheer number of abandoned weapons.

The material component is the priest's holy symbol.

Notes: Granted by the dwarven goddess Haela Brightaxe.

Sources

  • Priest's Spell Compendium Vol 1
This spell on the AD&D 2nd Edition Wiki