Earthenair

Level 3 priest spell · Alteration

The ground erupts around one creature within 60 yd. in 1d4 + level rocks, each dealing 1 hp and counting as a hit; save for half.

Situation: Attack

Useful — worth a slot when its situation comes up.

Sphere
Elemental Earth
Range
60 yards
Components
V, S, M
Casting time
6
Duration
Instantaneous
Area of effect
10-foot-sphere surrounding a designated target creature (1 creature (10-ft.-sphere) - PSC)
Saving throw
½

This spell causes the earth surrounding the target creature to surge upward and inward in a violent eruption of dirt and rock. The number of rocks created by the spell is 1d4 plus the level of the caster. Each rock causes 1 point of damage to the target, disrupting spellcasting and counting as one successful attack for purposes of the stoneskin spell. The rocks are considered to be magical missile weapons for purposes of determining whether a target can be successfully attacked by them.

This spell does not work if the target is standing on a solid stone surface (such as bedrock, not flagstone) unless the caster is 10th level or higher. The earth remains somewhat scarred where earthenair is cast unless it is physically tidied up after the spell is finished.

The material component for the spell is the priest's holy symbol and a handful of pebbles that are hurled toward the target.

Notes: Granted by Grumbar, Boss of Earth Elementals.

Sources

  • Faiths & Avatars (9516)
  • Priest's Spell Compendium Vol 1
This spell on the AD&D 2nd Edition Wiki