Endurance of Ilmater

Level 4 priest spell · Abjuration, Alteration, Necromancy

Doubles one creature's hit points with phantom ones, makes its Strength and Constitution checks succeed and its footing unshakeable, 1 rd. + 1 per level.

Situation: Protect

Useful — worth a slot when its situation comes up.

Among 4th level's best: second in Protection.

Sphere
Necromantic, Protection
Range
Touch
Components
V, S
Casting time
7
Duration
1 round +1 round/level
Area of effect
One creature
Saving throw
None

This spell doubles the hit points of the spell recipient for the spell duration. Any damage suffered is taken first from these phantom hit points until they are all exhausted; damage is only then taken from the real hit points of the affected being. Endurance of Hmater makes all Strength and Constitution ability checks of the spell recipient automatically succeed while the endurance of Ilmater is in effect. The spell also protects the vitality of the spell recipient so that all system shock rolls and checks of any sort against contracting diseases automatically succeed, and all other saving throws receive a +2 bonus. In addition, no being protected by endurance of Ilmater can be knocked over, trampled, ridden down, or overthrown; all protected beings can stand firm against all charges.

Notes: Granted by Ilmater, the One Who Endures, of the Forgotten Realms setting.

Sources

  • Faiths & Avatars (9516)
  • Priest's Spell Compendium Vol 1
This spell on the AD&D 2nd Edition Wiki