Feeblemind

Level 6 priest spell · Enchantment/Charm

Reduces a spellcaster's mind to that of a dull child until healed; wizards and illusionists save worst.

Situation: Control

Useful — worth a slot when its situation comes up.

Among 6th level's best: third in Counter. Powerful: ends a fight.

Sphere
Charm
Range
160 yds.
Components
V, S
Casting time
9
Duration
Special
Area of effect
1 creature
Saving throw
Neg.

A spell solely for employment against persons or creatures that use magical spells, feeblemind causes the victim's brain to become that of a moronic child. The individual remains in this state until a heal, restoration or wish spell is used to do away with the effects. The spell is of such a nature that its chance to affect the target creature is generally enhanced (saving throws are lowered).

The spell has no material component.

Notes: Common for clerics (Updated from 1st Ed. PHB).

Type of Spells Used
Cleric +1
Druid -1
Wizard (human) -4
Illusionist -5
Combination or nonhuman -2

Sources

  • Priest's Spell Compendium Vol 1
This spell on the AD&D 2nd Edition Wiki