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Fire of Justice

Level 5 priest spell · Necromancy

Sphere
Combat
Range
90 yds.
Components
V, S, M
Casting time
1 rd.
Duration
Instantaneous
Area of effect
1 being
Saving throw
None

The fire of justice spell induces corrosive internal energy surges in the recipient, causing 1d4+1 points of damage per level of the caster (10d4+10 points maximum). Undead suffer double damage. This damage is not affected by fire or heat resistance of any sort.

This spell can be cast only by a priest of Tyr who has already inflicted some unhealed melee, missile, or magical damage on the creature. A single hit point inflicted by the priest is sufficient, but the spell fails if this is not done.

The material components of a fire of justice spell are a coal that has once been in a fire (it need not be smoldering, or even warm) and a drop of holy water consecrated by a priest of Tyr.

Notes: Granted by Tyr, the Just God, of the Forgotten Realms setting. This spell is found only in a few exceptionally rare tomes.

Sources

This spell on the AD&D 2nd Edition Wiki