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Frenzy of the Celts

Level 3 priest spell · Enchantment/Charm

Sphere
Combat
Range
30 yds.
Components
V, S, M
Casting time
6
Duration
1 turn/level
Area of effect
Special
Saving throw
None

This 3rd level priest spell allows the Celtic priests to drive their armies into a battle frenzy before combat. The spell affects 20 Hit Dice of creatures per casting (usually ten 2nd level Celtic warriors). For its duration, the frenzy of the Cells spell allows those affected to never check morale, gives them a +1 to all saving throws and attack rolls, and allows them to move 50% more than their normal distance without penalty. Those affected immediately charge the closest enemy forces and engage them in combat, whether this is wise or not. Warriors under a frenzy of the Celts spell do not require leadership, but those who recover from the spell without a leader in sight will run back to their own lines or some other point of safety.

The material component for this spell is a tiny chariot wheel and a spark created with flint and steel.

Notes: Restricted to priests of Celtic cultures, common.

Sources

This spell on the AD&D 2nd Edition Wiki