Frost Breath

Level 2 priest spell · Invocation/Evocation

A 20-ft. beam of cold from the chest deals 2d4+2 to the first creature, which saves or shudders out the round, and 1d4 to others.

Situation: Attack

Useful — worth a slot when its situation comes up.

Sphere
Combat, Elemental Water
Range
0
Components
V, S, M
Casting time
5
Duration
Instantaneous
Area of effect
Beam, 5 ft. diameter x 20 ft. long
Saving throw
Special

This spell brings into being a straight beam that moves away from the caster's chest (in the direction the caster is facing) to a distance of 20 feet. The first creature to come into contact with the beam suffers 2d4+2 points of cold damage, and must make a successful saving throw vs. spell or be chilled and shuddering for the rest of the round (attacks not yet taken in the round are lost). Additional creatures struck by the beam suffer 1d4 points of cold damage (half if they successfully save vs. spell).

The material component is a group of three drops of water (or fragments of ice) held in the priest's cupped palm and breathed upon.

Notes: Granted by Auril Frostmaiden of the Forgotten Realms setting. This spell is found only in a few exceptionally rare tomes.

Sources

  • Prayers from the Faithful
  • Priest's Spell Compendium Vol 1
This spell on the AD&D 2nd Edition Wiki