Frost Fingers

Level 1 priest spell · Invocation/Evocation

Blasts a 3-ft. cone of ice from the fingertips for 1d3 +2 per level cold damage, max 1d3+20; save for half.

Situation: Attack

Useful — worth a slot when its situation comes up.

Among 1st level's best: first in Damage.

Sphere
Combat, Weather
Range
0
Components
V, S
Casting time
3
Duration
Instantaneous
Area of effect
The caster
Saving throw
½

Frost fingers is a cold form of the burning hands 1st-level wizard spell. When cast, it causes freezing cold and shards of ice to blast from the caster's fingertips to a distance of 3 feet in a 120-degree arc in front of the caster. Any creature in this area suffers 1d3 points of damage plus 2 points for every level of the spellcaster, to a maximum of 1d3+20 points of cold damage. Those who make a successful saving throw vs. spell receive half damage. Liquids engulfed by the cold freeze unless an item saving throw vs. cold is successful.

Notes: Granted by Auril Frostmaiden of the Forgotten Realms setting.

Sources

  • Faiths & Avatars (9516)
  • Priest's Spell Compendium Vol 1
This spell on the AD&D 2nd Edition Wiki