Geyser

Level 5 priest spell · Alteration

Erupts a geyser 20 to 90 ft. high for 3d12 to whoever it strikes and 1d12 to those in the falling spray; save for half.

Situation: Attack

Niche — marginal: too small an effect for a slot at its level.

Sphere
Elemental Water
Range
120 yds.
Components
V, S, M
Casting time
1 turn
Duration
1 rd.
Area of effect
10 x 20 ft. to 45 x 90 ft.
Saving throw
½

This spell causes a geyser to erupt from the ground, shooting scalding steam and water high into the air. The geyser shoots up to a height of 20 to 90 feet instantaneously (1d8+1 x 10 feet), and continues to spout for 1 round. The area of effect is a function of the geyser's height; the scalding water falls in a circular pattern around the point of eruption, with a diameter equal to one-half the geyser's height. A creature hit by the geyser itself takes 3d12 points of damage from the scalding water, while creatures within the area of spray take 1d12 points of damage (save vs. breath weapon for half). The geyser itself is 1 to 4 feet in diameter when it erupts.

Notes: Very rare for druids. (Updated from Dragon Magazine.)

Sources

  • Priest's Spell Compendium Vol 2
This spell on the AD&D 2nd Edition Wiki