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Grassdart

Level 2 priest spell · Alteration

Sphere
Plant
Range
0
Components
V, S, M
Casting time
5
Duration
1 turn
Area of effect
1d6+1 blades of grass within 10 ft.
Saving throw
None

This spell causes 1d6+1 blades of grass to become stiff and sharp. Taller varieties of grass, such as those found on savannahs, can be hurled as javelins for 1d6 points of damage. Smaller grasses, such as those found in the forest, can be thrown as darts for 1d3 points of damage. The grassdarts cannot be fired as arrows unless fletchings are added. If the blades are not plucked and hurled before the spell ends, they can damage (according to their size) any creature that falls on them. The grassdarts remain stiff for one turn.

The spell requires suitable blades of grass.

Notes: Very rare spell for druids. (Updated from Polyhedron Newszine.)

Sources

This spell on the AD&D 2nd Edition Wiki