Hail of Thorns

Level 1 priest spell · Alteration

Nearby thorns pelt one creature per three levels within 20 ft. for 1d6 +1 per level; save for half, useless against heavy armour.

Situation: Attack

Useful — worth a slot when its situation comes up.

Sphere
Plant
Range
40 yards
Components
V, S, M
Casting time
4
Duration
Instantaneous
Area of effect
20-foot radius
Saving throw
½

This spell causes nearby thorny plants to launch a burst of 1d6 thorns plus 1 thorn per caster level. Each of these thorns causes 1 point of damage. For every three caster levels, one additional creature can be affected by the spell.

Thus, a 6th-level druid can affect three orcs in a 20-foot radius, each suffering 1d6+6 points of damage. Victims who make a successful saving throw vs. spell suffer only half damage.

This spell is useless against targets wearing armor heavier than chainmail or who have a natural AC of 4 or better. Also, the spell fails if cast in an area devoid of plant life.

The verbal component is a low, shuffling sound, followed by a closing and opening of the caster's hand.

Sources

  • Dragon Magazine #273
This spell on the AD&D 2nd Edition Wiki