Heroism

Level 4 priest spell · Alteration

Lifts a warrior or commoner below 10th level by one to four levels, with the hit points to match, a round per level.

Situation: Protect

Useful — worth a slot when its situation comes up.

Sphere
Combat
Range
Touch
Components
V, S, M
Casting time
6
Duration
1 rd./level
Area of effect
Person touched
Saving throw
None

This spell affects warriors and 0-level individuals only. It confers a temporary increase in life energy levels upon any such individual with fewer than 10 experience levels. The exact number of levels (and associated Hit Dice gained) is given on the table.

The recipient fights as though at the experience level bestowed by the magic. Any damage sustained is taken first from the magically gained hit points and Hit Dice. The magic lasts for one round per caster level, after which any remaining bonus energy levels or hit points are lost.

Level of
0 4 4
1st-3rd 3 3+1
4th-6th 2 2+2
7th-9th 1 1+3

The material component is the priest's holy symbol.

Notes: Very rare spell. (Updated from Polyhedron Newszine.)

Sources

  • Priest's Spell Compendium Vol 2
This spell on the AD&D 2nd Edition Wiki