Hesitation

Level 2 priest spell · Enchantment/Charm

Makes 2d4 HD of creatures in a 20-ft. radius hesitate, +4 to initiative for a round per level; save negates.

Situation: Control

Niche — marginal: too small an effect for a slot at its level.

Sphere
Time
Range
30 yards
Components
V, S, M
Casting time
2
Duration
1 round/level
Area of effect
20-foot-radius circle
Saving throw
Neg.

Creatures affected by this spell hesitate before executing their intended actions. This causes them to modify their initiative rolls by +4. The initiative modifier occurs in the round following the round in which hesitation is cast.

The spell affects 2-8 Hit Dice or levels of creatures, although only one creature of 4 or more Hit Dice can be affected regardless of the number rolled. All possible victims are allowed saving throws vs. spells; those failing their saving throws modify their initiative rolls by +4 for a number of rounds equal to the caster's level.

The material component is a fragment of a turtle's shell.

Notes: Common for priests with access to the sphere of Time (ToM).

Sources

  • Priest's Spell Compendium
  • Tome of Magic page 59
This spell on the AD&D 2nd Edition Wiki