Holy Word

Level 7 priest spell · Conjuration/Summoning

Reversible

Banishes evil extraplanar creatures home and kills, paralyses, slows or deafens the rest by their Hit Dice; reversed, it strikes the good.

Situations: Attack · Control

Staple — most priests who can cast it prepare it.

Among 7th level's best: second in Neutralize. Powerful: ends a fight.

Sphere
Combat
Range
0
Components
V
Casting time
1
Duration
Special
Area of effect
30-ft. radius
Saving throw
None

Uttering a holy word spell creates magic of tremendous power. It drives off evil creatures from other planes, forcing them to return to their own planes of existence, provided the speaker is in his home plane. Creatures so banished cannot return for at least a day. The spell further affects creatures of differing alignment as shown on the following table:

Creatures
Less than 4 Kills — — —
4 to 7+ Paralyzes
8 to 11 + Slows
12 or more Deafens 1d4
  • Slowed creatures attack only on even-numbered rounds until the effect wears off.

Affected creatures are those within the 30-foot-radius area of effect, which is centered on the priest casting the spell. The side effects are negated for deafened or silenced creatures, but such are still driven off if other-planar.

The reverse, unholy word, operates exactly the same way but affects creatures of good alignment.

Notes: Common for clerics (PHB).

Sources

  • Player's Handbook page 296
  • Priest's Spell Compendium
This spell on the AD&D 2nd Edition Wiki