Image of the Sorcerer-Kings

Level 4 priest spell · Alteration

Gives a templar's presented sigil +2 on saves against spells and a fear-inducing touch for a turn.

Situations: Counter · Control

Niche — setting: it works only inside one campaign setting's rules.

Sphere
Cosmos
Range
1 yd.
Components
S, M
Casting time
1 rd.
Duration
1 turn
Area of effect
1 templar's sigil
Saving throw
None

This spell can be used only by templars. When a templar's sigil is presented and this spell is invoked, the priest is affected as if the hand of the sorcerer-kings spell had been cast. The shimmering field created diffuses magical energy, giving the templar a +2 bonus against all spells cast against him or her.

The sigil is also empowered with the ability to cause fear by touch for the duration of the spell.

Notes: Restricted to templars from the Dark Sun setting, for whom it is common.

Sources

  • Priest's Spell Compendium Vol 2
This spell on the AD&D 2nd Edition Wiki