Knurl

Level 4 priest spell · Alteration

Turns one of a creature's arms into a jointless tree branch, useless but as a club, a turn per level; save negates.

Situation: Control

Useful — worth a slot when its situation comes up.

Sphere
Plant
Range
5 yds./level
Components
V, S, M
Casting time
7
Duration
1 turn/level
Area of effect
1 creature
Saving throw
Neg.

Casting a knurl spell transforms a creature's arm into a tree branch of the same thickness, covered with bark and twigs. The new limb possesses neither elbow nor wrist joints – not even a hand. The “arm” remains attached to the shoulder. The spell's recipient can use it as a club but not to manipulate tools, weapons, or spell components.

The caster chooses which of the recipient's arms to affect. A character could use multiple knurl spells to transform both arms of a humanoid. The arm is treated for all purposes as a tree branch, becoming subject to fire, wood-altering spells, and tree diseases. A successful dispel magic spell ends the effect.

The material component is a small twig.

Notes: Uncommon for druids; optionally available to other nature priests.

Sources

  • Priest's Spell Compendium Vol 2
This spell on the AD&D 2nd Edition Wiki