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Lizard Limbs

Level 4 priest spell · Alteration, Necromancy

Sphere
Animal
Range
0
Components
V
Casting time
1
Duration
Instantaneous
Area of effect
The caster
Saving throw
None

Under the influence of this spell, the caster can shed one or two limbs at will, without suffering damage. Thus, the caster can escape the grasp of a fallen tree or large creature by shedding an arm or leg to allow escape. The caster suffers any ill effects that accompany losing a limb, according to the chart. The head is not a limb for this purpose.

Limb Lost Effect
One Leg Walking movement rate halved
Two Legs Crawl only
One Arm Lack of coordination; -2 penalty to Dexterity checks
Two Arms No use of arms
Tail Lack of balance, -2 to attack rolls and to any proficiency check affected by balance
Wing or wings Loss of flight

Lost limbs begin to grow again an hour after they are lost, taking 24 hours to regrow completely; they are not usable during this period. If a lost limb is recovered within two rounds, it can be reattached in one round.

Notes: Very rare spell. Most likely to be found in the hand of tribal spellcasters.

Sources

This spell on the AD&D 2nd Edition Wiki