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Mace of Odo

Level 3 priest spell · Invocation/Evocation

Sphere
Combat
Range
0
Components
V, S, M
Casting time
1 round
Duration
Until it successfully strikes or 4 rounds, whichever comes first (One hit (4 rds. maximum) - PSC)
Area of effect
One magical macelike construct (Creates 1 mace - PSC)
Saving throw
Special

This spell enables a priest to create a magical mace in his or her hand. A mace of Odo is actually a mace-shaped construct of force. It is translucent, but glows bright white. Its radiance equal in effect to a light spell, though it cannot be extinguished by darkness spells. The mace of Odo can be wielded immediately when casting is complete, or it can be held for up to three rounds. All spells cast directly at the bearer of a mace of Odo are absorbed harmlessly by the mace; area-of-effect spells are not affected by the mace.

A mace of Odo strikes at a +5 bonus to attack rolls and does 3d6 points of damage to most creatures; it does 4d6 points of damage to undead creatures. Creatures of 2 HD or less suffer only 1 point of damage when struck by a mace of Odo but must make a successful saving throws vs. paralyzation or be paralyzed for Id4+1 turns. Whenever a mace of Odo successfully strikes or four rounds after the round of its casting (whichever comes first), the mace vanishes instantly in a burst of white radiance equal to a continual light spell.

The material components for this spell are a stone, a piece of wood, and two drops of holy water.

Notes: Granted by Helm the Vigilant of the Forgotten Realms setting.

Sources

This spell on the AD&D 2nd Edition Wiki