Mental Strength

Level 5 priest spell · Alteration

Reversible

Grants the touched creature +4 on saves against illusion, charm, fear and telepathy, a round per level; reversed, -4.

Situations: Counter · Attack

Useful — worth a slot when its situation comes up.

Sphere
Healing
Range
Touch
Components
V, S, M
Casting time
8
Duration
1 rd./level
Area of effect
Creature touched
Saving throw
None

This spell enables the shukenja to mentally fortify himself or others. The recipient of the spell gains a +4 bonus to saving throws against spells and magical effects involving will force – illusions, enchantments, charms, hypnosis, suggestions, fear, possession, telepathic attacks, and so on. In addition, when struck by mental attacks that do not normally allow a saving throw (pacify, and so on), the recipient is allowed a saving throw of 17 or better to avoid the effects of the spell.

The reverse of this spell, mental weakness, has the opposite effect – lowering the saving throw against mental attacks by -4. The subject must be touched, and no saving throw is allowed.

The material component is the tail of a fox.

Notes: Common for oriental priests; otherwise.

Sources

  • Priest's Spell Compendium Vol 2
This spell on the AD&D 2nd Edition Wiki