Might of the Sorcerer-Kings

Level 2 priest spell · Conjuration/Summoning

Fires a templar with +2 to attack and damage for 5 rds. + 1 per level, at the cost of 1 hp when it ends.

Situation: Protect

Useful — worth a slot when its situation comes up.

Sphere
Cosmos
Range
Touch
Components
V
Casting time
5
Duration
5 rds. +1 rd./level
Area of effect
Templar touched
Saving throw
None

This spell, developed by the sorcerer-kings, empowers a minion with unnatural aggressiveness. A templar under its influence fights with a +2 attack bonus and a +2 damage bonus. The templar loses 1 hit point as the spell ends. Hit points lost in this way can be regained normally.

Notes: Common for the sorcerer-kings of the Dark Sun setting.

Sources

  • Priest's Spell Compendium Vol 2
This spell on the AD&D 2nd Edition Wiki