Pacify

Level 4 priest spell · Alteration

A stillness over 60 ft. in which one creature per level can neither attack nor harm another, a round per level.

Situation: Control

Useful — worth a slot when its situation comes up.

Among 4th level's best: first in Neutralize. Powerful: ends a fight.

Sphere
Charm
Range
0
Components
V, S
Casting time
4
Duration
1 rd./level
Area of effect
60-ft. radius. 1 creature/level
Saving throw
None

When this spell is cast, the shukenja utters a few relevant sutras, producing a still calm over the area of effect. All within this area are pacified, unable to attack or harm others. Spells and weapons that would destroy or potentially harm others cannot be used. Those affected cannot physically impede the movement of other creatures, although they can barricade exits or position their bodies to obstruct movement. If the area of effect contains more creatures than the shukenja can affect, those with the least Hit Dice are affected first. If an affected creature is attacked by someone unaffected by the spell, the effect is instantly canceled for that creature. This results in no loss of initiative, since the affected creature can clearly see any hostile intentions of the others.

Notes: Common for oriental priests: otherwise, very rare.

Sources

  • Priest's Spell Compendium Vol 2
This spell on the AD&D 2nd Edition Wiki