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Pinespear

Level 1 priest spell · Alteration

Sphere
Plant
Range
Touch
Components
V, S, M
Casting time
6
Duration
2 rounds + 1 round/level
Area of effect
1 normal spear or staff
Saving throw
None

Similar to the shillelagh spell, pinespear turns a normal weapon into a magical one. Once this spell is cast, the priest's staff grows a pinecone-shaped blade at its tip, essentially making the staff a spear. If cast upon a spear, the cone grows around the metal tip, causing no damage to the weapon. The pinespear grants a +1 bonus to attack rolls and inflicts 1d6+1 points of damage against Small or Medium-sized targets, 1d8+1 points to larger foes. (This damage is inflicted in place of the target weapon's normal damage.) Its wielder ignores medium-range penalties when throwing the weapon.

A pinespear inflicts double damage to plantlike creatures, including shambling mounds, needlemen, and treants. Note that a pinespear is considered a stake when attacking vampires.

The material component is a piece of pine tree wood and a spear or staff, both of which must be inscribed with magical runes. The pine tree wood is consumed in the casting.

Sources

This spell on the AD&D 2nd Edition Wiki