The globe of protection of this spell is identical in all respects to a protection from electricity spell, except that it lasts longer and encompasses a much larger area. The effect is centered on and moves with the creature touched.
The protected creatures receive a +4 bonus to saving throws against electrical attacks, natural or magical. Any electrical damage received is reduced by 50%. If the saving throw is successful, then any secondary effects the electrical attack may have (stunning, paralysis, and so on) are negated.
The material component is a thread of copper for each protected creature.
Notes: Very rare for clerics.