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Protection from Electricity, 10' Radius

Level 6 priest spell · Abjuration

Sphere
Protection
Range
Touch
Components
V, S, M
Casting time
6
Duration
5 rds./level
Area of effect
10-ft. radius
Saving throw
None

The globe of protection of this spell is identical in all respects to a protection from electricity spell, except that it lasts longer and encompasses a much larger area. The effect is centered on and moves with the creature touched.

The protected creatures receive a +4 bonus to saving throws against electrical attacks, natural or magical. Any electrical damage received is reduced by 50%. If the saving throw is successful, then any secondary effects the electrical attack may have (stunning, paralysis, and so on) are negated.

The material component is a thread of copper for each protected creature.

Notes: Very rare for clerics.

Sources

This spell on the AD&D 2nd Edition Wiki