Protection from Evil, 10' Radius

Level 4 priest spell · Abjuration

Reversible

Wards everyone within 10 ft. of the touched creature as protection from evil does, a turn per level; reversed, from good.

Situation: Protect

Staple — most priests who can cast it prepare it.

Among 4th level's best: third in Protection.

Sphere
Protection
Range
Touch
Components
V, S, M
Casting time
7
Duration
1 turn/level
Area of effect
10-ft. radius
Saving throw
None

The globe of protection of this spell is identical in all respects to that of a protection from evil spell, except that it encompasses a much larger area and its duration is greater. The effect is centered on and moves with the creature touched. Any protected creature within the circle will break the warding against enchanted/summoned monsters if he attacks those monsters. A creature unable to fit completely into the area of effect (for example, a 21-foot-tall titan) remains partially exposed and subject to whatever penalties the DM decides. If such a creature is the recipient of the spell, the spell acts as a normal protection from evil spell for that creature only.

The reverse, protection from good, 10’ radius, wards against good creatures.

To complete this spell, the priest must trace a circle 20 feet in diameter using holy (or unholy) water and incense (or smoldering dung), according to the protection from evil spell.

Notes: Common for clerics (PHB).

Sources

  • Player's Handbook page 278
  • Priest's Spell Compendium
This spell on the AD&D 2nd Edition Wiki