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Resist Injury

Level 3 priest spell · Abjuration, Alteration

Sphere
Protection
Range
0
Components
M
Casting time
1 turn
Duration
3 rds./level
Area of effect
The caster
Saving throw
None

This spell negates the effects of damaging, even fatal wounds for its duration. For example, a dagger can be thrust through the priest's heart, yet he or she can function normally. Two points of damage per level can be negated, as well any extra damage or effects from critical hits (if that option is used). This spell is often used in rituals; its exceptionally long casting time makes it less useful for immediate encounters.

Only the priest's holy symbol is required, as the casting is a matter of mental preparation and emotional state.

Notes: Very rare spell, mostly known by savage priests and barbarian clerics. (Updated from Dragon Magazine.)

Sources

This spell on the AD&D 2nd Edition Wiki