Roar of the King

Level 4 priest spell · Invocation/Evocation

A lion's roar in a 30-ft. cone deals 2d8 and deafens for 2d6 rds., shattering brittle things; save halves and spares the ears.

Situations: Attack · Control

Useful — worth a slot when its situation comes up.

Sphere
Combat
Range
0
Components
V, M
Casting time
1
Duration
Instantaneous
Area of effect
10-footx30-foot cone (Cone, 10-ft. diameter x 30-ft. long - PSC)
Saving throw
Special

This spell is a priestly version of the 4th-level wizard spell shout. When a roar of the king spell is cast, the caster acquires tremendous vocal powers similar to those of a male lion. The caster can emit an ear-splitting roar that has a principal effect in a cone shape radiating from his or her mouth to a point 40 feet away. Any creature with in the area of effect is deafened for 2d6 rounds and suffers 2d8 points of damage. A successful saving throw vs. spell negates the deafness and reduces the damage by half. Any exposed brittle or crystal substance subject to sonic vibrations is shattered by a roar of the king spell, while those brittle objects in the possession of a creature receive the creature' saving throw. Deafened creatures suffer a -1 penalty to surprise rolls, and those chat case spells with verbal components are 20% likely to miscast chem.

A roar of the king spell cannot penetrate the 2nd-level priest spell silence, 15' radius. Unlike the related wizard spell, there is no limit to the number of times this spell can be employed per day.

Finally, a roar of the king spell can be heard a mile away, if not farther. No words can be communicated via this spell, but it is an effective way of alerting distant allies.

The material components for this spell are a drop of honey, a piece of cinnamon bark, a small piece of meat, and a small piece of amber worth at lease 20 gp.

Notes: Granted by Nobanion, the Lion King, of the Forgotten Realms setting.

Sources

  • Powers & Pantheons (9563)
  • Priest's Spell Compendium Vol 2
This spell on the AD&D 2nd Edition Wiki