Starshine

Level 3 priest spell · Illusion/Phantasm, Invocation/Evocation

Bathes a 10-ft. square per level in soft starlight, as bright as a clear moonlit night, a turn per level.

Situation: Survive

Niche — marginal: too small an effect for a slot at its level.

Sphere
Sun
Range
10 yds./level
Components
V, S, M
Casting time
6
Duration
1 turn/level
Area of effect
10-ft. sq./level
Saving throw
None

A starshine spell enables the caster to softly illuminate an area as if it were exposed to a clear night sky filled with stars. Regardless of the height of the open area in which the spell is cast, the area immediately beneath it is lit by starshine. Vision ranges are the same as those for a bright moonlit night—movement noted out to 100 yards; stationary creatures seen up to 50 yards; general identifications made at 30 yards; and recognition at 10 yards. The spell creates shadows and has no effect on infravision. The area of effect actually appears to be a night sky, but disbelief of the illusion merely enables the disbeliever to note that the “stars” are actually evoked lights. This spell does not function under water.

The material components are several stalks from an amaryllis plant (especially Hypoxis) and several holly berries.

Notes: Common for druids (PHB).

Sources

  • Player's Handbook page 272
  • Priest's Spell Compendium Vol 3
This spell on the AD&D 2nd Edition Wiki